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Friday, December 16, 2016

Unity Live Training Session On December 19th (Making A Flappy Bird Style Game)

Unity will be holding another live training session on December 19th, at 3:00 - 4:00 PM EST. For this live session they will be going over how to make a simple 2D flappy bird style game. During this session, they will be going over the flapping mechanic, spawning random obstacles, and setting up a simple game manager.

This session will be hosted by Matthew-Schell. If you are interested in learning more or in signing up, you can do so here: https://unity3d.com/learn/live-training/session/making-flappy-bird-style-game

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Thursday, December 15, 2016

Ludum Dare 37 Game Entry

This past weekend, I got the chance to participate in the Ludum Dare game jam. If you are not familiar with Ludum Dare it is a game jam that has been around for over 12 years.

This time around the theme was "One Room", so my teammates and I came up with the idea that you would play as a room in a house, and you would need to fight the rest of rooms to be the best room in the house. The game was going to be a 2D "fighting" game, but with the combat being very basic.

The game itself was made in Unity, all the audio was original, and most of the art was original this time. If you are interested in seeing our finished project, you can see it here: http://scottwestover.github.io/games/RoomWars/

You can also view the game on Ludum Dare here: http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=113176



I hope you enjoyed this post. If you have any questions or comments, please feel free to post them below.

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Saturday, November 12, 2016

Unity Live Training Session On November 14th (Creating A Quiz Game: Session 1)

Unity will be holding another live training session on November 14th, at 3:00 - 4:00 PM EST. For this live session they will be going over how to make a multiple choice quiz game. During this session, they will be going over the core game loop, the code architecture best practices, and how to make the code easy to maintain and extend.

This session will be hosted by Matthew-Schell. If you are interested in learning more or in signing up, you can do so here: https://unity3d.com/learn/live-training/session/creating-quiz-game-session-1

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Monday, September 5, 2016

Ludum Dare 36 Game Entry

Last weekend a few friends from work and I decided to enter Ludum Dare. Ludum Dare is one of the longest running game jams that happens every April, August, and December. It has been around for 12 years, and we finally decided to enter this time around.

It was a really interesting experience, since you have a strict deadline to make a game, and you do not receive the theme of the game jam until the jam starts. The theme this time around was ancient technology, so we decided to try and make a 2D platformer that was similar to the old load runner games.

You play as a caveman, and your objective is to try and steal the other caveman's fire and get it back to your cave. You must dodge the other cavemen, until you are able to make a spear which will allow you to attack them. In the end, the game was only 2 levels long.

The game itself was made in Phaser, all audio in the game was original, and most of the art was obtained from opengameart.org. If you are interested in seeing our finished project, you can see it here: http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=113176

Overall, it was a lot of fun, and it was nice to see this project through to completion. If you are interested in checking out the source code, you can find that on GitHub here: https://github.com/scottwestover/Ludum-Dare-36



If you have an interest in game development, and if you have not had the chance to enter into a game jam, I would recommend that you do. It can be quite daunting at first, but it is really rewarding when at the end of the jam, you have something to show. It is a great learning experience since it allows for you to get feedback on your work, and you can see how other people made their games.

I hope you enjoyed this post. If you have any questions or comments, please feel free to post them below.

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