A Developers Blog: December 2016

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Friday, December 16, 2016

Unity Live Training Session On December 19th (Making A Flappy Bird Style Game)

Unity will be holding another live training session on December 19th, at 3:00 - 4:00 PM EST. For this live session they will be going over how to make a simple 2D flappy bird style game. During this session, they will be going over the flapping mechanic, spawning random obstacles, and setting up a simple game manager.

This session will be hosted by Matthew-Schell. If you are interested in learning more or in signing up, you can do so here: https://unity3d.com/learn/live-training/session/making-flappy-bird-style-game

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Thursday, December 15, 2016

Ludum Dare 37 Game Entry

This past weekend, I got the chance to participate in the Ludum Dare game jam. If you are not familiar with Ludum Dare it is a game jam that has been around for over 12 years.

This time around the theme was "One Room", so my teammates and I came up with the idea that you would play as a room in a house, and you would need to fight the rest of rooms to be the best room in the house. The game was going to be a 2D "fighting" game, but with the combat being very basic.

The game itself was made in Unity, all the audio was original, and most of the art was original this time. If you are interested in seeing our finished project, you can see it here: http://scottwestover.github.io/games/RoomWars/

You can also view the game on Ludum Dare here: http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=113176



I hope you enjoyed this post. If you have any questions or comments, please feel free to post them below.

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